Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Amnesia. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
When dealing with an alien race, Oswald Morris botch an opportunity to gather extra intelligence about them. |
2 |
26 |
Oswald Morris have no idea what happened to Oswald Morris – they found Oswald Morris's ship drifting on the fringes of friendly space. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Good fortune |
3 |
30 |
Promoted to Scout (Explorer) rank 2. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Serve as the courier for an important message from the Imperium. |
4 |
34 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scout (Surveyor) with previous rank. |
5 |
38 |
Oswald Morris's scout ship is one of the first on the scene to rescue the survivors of a disaster but Oswald Morris fail to help. Gain an Enemy. |
5 |
38 |
Oswald Morris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
42 |
Perform an exemplary service for the scouts. |
6 |
42 |
Promoted to Scout (Surveyor) rank 4. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
44 |
Oswald Morris's ship is damaged, and Oswald Morris have to hitch-hike Oswald Morris's way back across the stars to the nearest scout base. |
7 |
44 |
Gain 2 Contacts. Gain 1 Enemies. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
46 |
Severely injured. |
9 |
46 |
Became a Merchant (Broker). |
9 |
47 |
A series of bad deals and decisions force Oswald Morris into bankruptcy. Oswald Morris salvages what Oswald Morris can. |
10 |
47 |
Failed to qualify for Worker (Citizen). |
10 |
47 |
Became a Drifter (Barbarian). |
10 |
50 |
Oswald Morris do not know what happened to Oswald Morris. There is a gap in Oswald Morris's memory. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
59 |
Accused of a crime. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Gained a contact. |
17 |
74 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Gained a contact. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |