Retired Novice Palmer Jones  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 79 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2) 1 (-2)111111
Rigid
 
Skills
Admin 0
Animals (Handling) 1
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 2
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Science (Social Sciences/Shaper Church) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 04
Drifter Wanderer 01
Merchant Free Trader 13
Shaper Priest Ecclesiastic Novice02
Prisoner Fixer 05
Prisoner Thug 02
 
Name Type Affinity Enmity Power Influence Species
Joann Whitlock Ally 4 0 4 0 Tezcat (F/73)
Adelle Treadway Enemy 0 5 0 0 Tezcat (F/12)
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Became a Drifter (Barbarian).
1 19 Betrayed by a friend. One of Palmer Jones's Contacts or Allies betrays Palmer Jones, ending Palmer Jones's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Failed to qualify for Colonist (Citizen).
2 19 Switched to Drifter (Wanderer).
2 22 Palmer Jones run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3 22 Became a Merchant (Free Trader).
3 24 A new romantic starts. Gain an Ally.
3 26 Promoted to Merchant (Free Trader) rank 1.
4 26 Continued as Merchant (Free Trader).
4 29 A good deal ensures Palmer Jones is living the high life for a few years.
5 30 Continued as Merchant (Free Trader).
5 31 A series of bad deals and decisions force Palmer Jones into bankruptcy. Palmer Jones salvages what Palmer Jones can.
6 31 Failed to qualify for Performer (Entertainer).
6 31 Returned to Drifter (Barbarian).
6 33 Palmer Jones do not know what happened to Palmer Jones. There is a gap in Palmer Jones's memory.
7 33 Became a Shaper Priest (Ecclesiastic) with the new title Novice.
7 35 Palmer Jones retreat from the mundane world for a time in the hope of a revelation, although this affects Palmer Jones's work and relationships.
8 37 Continued as Shaper Priest (Ecclesiastic).
8 41 Palmer Jones retreat from the mundane world for a time in the hope of a revelation, although this affects Palmer Jones's work and relationships.
8 41 Forced to muster out.
9 41 Returned to Drifter (Barbarian).
9 44 Survived a risky adventure but gained nothing.
10 45 Aging Crisis. Owe 30,000 for medical bills.
10 45 Retired at age 45.
10 45 Continued as Drifter (Barbarian).
10 48 Betrayed by a friend. One of Palmer Jones's Contacts or Allies betrays Palmer Jones, ending Palmer Jones's career. That Contact or Ally becomes a Rival or Enemy.
11 48 Aging Crisis. Owe 30,000 for medical bills.
11 48 Became a Prisoner (Fixer).
11 49 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 52 Switched to Prisoner (Thug) with previous rank.
12 53 Persecuted by a prison gang.
13 56 Aging Crisis. Owe 40,000 for medical bills.
13 56 Continued as Prisoner (Thug).
13 58 Defeated a prison gang. Gain an Enemy.
14 60 Aging Crisis. Owe 20,000 for medical bills.
14 60 Returned to Prisoner (Fixer).
14 61 Nearly killed. Owe 35,000 for medical bills.
15 64 Aging Crisis. Owe 20,000 for medical bills.
15 64 Continued as Prisoner (Fixer).
15 68 Nearly killed. Fully recovered. Owe 35,000 for medical bills.
16 68 Aging Crisis. Owe 20,000 for medical bills.
16 68 Continued as Prisoner (Fixer).
16 72 A guard takes a dislike to Palmer Jones.
17 72 Aging Crisis. Owe 20,000 for medical bills.
17 72 Continued as Prisoner (Fixer).
17 73 Disgraced. Word of Palmer Jones's criminal past reaches Palmer Jones's homeworld.
18 76 Aging Crisis. Owe 10,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙