Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Spacer Community. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Park Xavier do not know what happened to Park Xavier. There is a gap in Park Xavier's memory. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Continued as Drifter (Wanderer). |
2 |
20 |
Park Xavier do not know what happened to Park Xavier. There is a gap in Park Xavier's memory. |
3 |
20 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
24 |
Park Xavier aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
4 |
24 |
Became a Scout (Explorer). |
4 |
27 |
Park Xavier have no idea what happened to Park Xavier – they found Park Xavier's ship drifting on the fringes of friendly space. |
5 |
27 |
Failed to qualify for Pirate (Rogue). |
5 |
27 |
Submitted to the draft. |
5 |
27 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
31 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
6 |
31 |
Switched to Drifter (Scavenger). |
6 |
33 |
Contact with Government. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
38 |
Suffer from a life-threatening illness. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
8 |
40 |
Park Xavier retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
42 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
42 |
Voluntarily left Mainstream Believer |
9 |
42 |
Retired. |
9 |
46 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
59 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |