Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
19 |
Join a social movement. |
1 |
22 |
Graduated. Gain an rival who is upset that Phillip Ruth left the community. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
24 |
On the front lines of a planetary assault and occupation. |
2 |
26 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Ground Assault). |
3 |
30 |
A mission goes disastrously wrong due to Phillip Ruth's commander’s error or incompetence, but Phillip Ruth survive. |
3 |
30 |
Report commander and gain an Enemy. |
3 |
30 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Star Marine (Marine). |
4 |
30 |
Continued as Marine (Ground Assault). |
4 |
32 |
Nearly killed. Fully recovered. |
5 |
32 |
Became a Scout (Courier). |
5 |
33 |
When dealing with an alien race, Phillip Ruth have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
6 |
36 |
Continued as Scout (Courier). |
6 |
40 |
A new romantic starts. Gain an Ally. |
6 |
40 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Scout (Courier) rank 2. |
8 |
44 |
Continued as Scout (Courier). |
8 |
47 |
When dealing with an alien race, Phillip Ruth botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Psychologically damaged by Phillip Ruth's time in the scouts. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Surveyor) with previous rank. |
9 |
51 |
When dealing with an alien race, Phillip Ruth have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
52 |
Attempted to change assignments. |
10 |
52 |
Failed to qualify for Explorer (Scout). |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
56 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
11 |
56 |
Voluntarily left Surveyor |
11 |
56 |
Became a Drifter (Scavenger). |
11 |
58 |
Attacked by enemies that Phillip Ruth easily defeat. |
11 |
58 |
Gain Enemy if Phillip Ruth don't already have one. |
11 |
60 |
Promoted to Drifter (Scavenger) rank 1. |
12 |
60 |
Continued as Drifter (Scavenger). |
12 |
61 |
Drafted into Merchant Marine |
12 |
64 |
Promoted to Drifter (Scavenger) rank 2. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
13 |
68 |
Risk Phillip Ruth's fortune on a possibility lucrative deal and win. |
13 |
68 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
68 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Make an unexpected connection outside Phillip Ruth's normal circles. Gain a Contact. |
14 |
72 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
72 |
Continued as Merchant (Merchant Marine). |
15 |
73 |
Make an unexpected connection outside Phillip Ruth's normal circles. Gain a Contact. |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |