Retired Scout Porter Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Traltar 79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 10 (1) 1 (-2)1118A1
Unconditional, Mature
 
Skills
Admin 0
Animals (Training) 1
Art (Creative) 0
Astrogation 0
Carouse 0
Electronics 0
Explosives 1
Flyer 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 2
Language 0
Mechanic 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Seafarer (Sail) 1
Stealth 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer Scout24
Marine Star Marine Lance Corporal12
Drifter Barbarian 01
Entertainer Artist 01
Drifter Scavenger 12
Believer Missionary/Humanitarian Project Worker12
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Charlie Hunt Enemy 0 3 1 0 Kedepu (F/22)
Charlie Hunt is out of contact doing something interesting but not suspicious.
Vallie Walsham Contact 1 0 2 0 Ronnin (F/16)
Frances Bowditch Enemy 0 4 0 4 Yilean (M/44)
Coy Gonzalez Enemy 0 3 4 0 Traltar (M/60)
Coy Gonzalez is a member of an organisation which holds a generally opposite view of the Traveller.
Jacob Sutton Enemy 0 5 0 3 Traltar (M/70)
Mable Walsh Contact 3 1 0 4 Solomani, Imperium (F/64)
Evalyn Roberts Ally 5 0 5 1 Darrian, Imperium (F/32)
 
Term Age History
1 18 Became a Scout (Explorer).
1 22 Porter Simmmons survey an alien world.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Continued as Scout (Explorer).
2 26 Porter Simmmons have no idea what happened to Porter Simmmons – they found Porter Simmmons's ship drifting on the fringes of friendly space.
3 26 Became a Marine (Star Marine) with the new title Marine.
3 29 Advanced training in a specialist field
3 30 Attempt at commissioned failed.
3 30 Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal.
4 30 Continued as Marine (Star Marine).
4 31 Porter Simmmons is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
5 31 Failed to qualify for Performer (Entertainer).
5 31 Became a Drifter (Barbarian).
5 35 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 35 Became a Entertainer (Artist).
6 36 Invited to take part in a controversial event or exhibition that improves Porter Simmmons's social standing.
7 39 Voluntarily left Artist
7 39 Returned to Scout (Explorer).
7 41 Porter Simmmons's scout ship is one of the first on the scene to rescue the survivors of a disaster but Porter Simmmons fail to help. Gain an Enemy.
7 41 Porter Simmmons's ship is damaged, and Porter Simmmons have to hitch-hike Porter Simmmons's way back across the stars to the nearest scout base.
7 41 Gain 1 Contacts. Gain 3 Enemies.
7 43 Promoted to Scout (Explorer) rank 2 with the new title Scout.
8 43 Continued as Scout (Explorer).
8 44 Injured. Fully recovered. Owe 2,500 for medical bills.
9 44 Switched to Drifter (Scavenger).
9 48 Promoted to Drifter (Scavenger) rank 1.
10 48 Continued as Drifter (Scavenger).
10 50 Porter Simmmons do not know what happened to Porter Simmmons. There is a gap in Porter Simmmons's memory.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 52 Porter Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 54 Continued as Believer (Missionary/Humanitarian).
12 55 Porter Simmmons retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 58 Voluntarily left Missionary/Humanitarian
13 58 Retired.
13 59 Gained a contact.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 66 A romantic relationship ends badly. Gain a Rival or Enemy.
15 66 Aging Crisis. Owe 10,000 for medical bills.
15 68 Moved to a new world.
16 70 Aging Crisis. Owe 50,000 for medical bills.
16 72 A new romantic starts. Gain an Ally.
17 74 Aging Crisis. Owe 20,000 for medical bills.
17 78 Betrayal. Convert an Ally into a Rival or Enemy.
18 78 Aging Crisis. Owe 10,000 for medical bills.
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