Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
Advanced training in a specialist field |
2 |
22 |
Continued as Marine (Star Marine). |
2 |
24 |
Randy Bradley is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Surveyor) with previous rank. |
4 |
31 |
Randy Bradley have no idea what happened to Randy Bradley – they found Randy Bradley's ship drifting on the fringes of friendly space. |
5 |
31 |
Failed to qualify for Corporate (Citizen). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Marine (Marine Support) with previous rank. |
5 |
35 |
Assigned to an assault on an enemy fortress. |
5 |
35 |
Injured |
6 |
35 |
Continued as Marine (Marine Support). |
6 |
37 |
A mission goes wrong and Randy Bradley is stranded behind enemy lines. Ejected from the service. |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
8 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
42 |
Randy Bradley secretly provide religious rites for a dying leader or noble, although they do not share Randy Bradley's faith. Gain an Ally in the family and a Rival who disagrees with Randy Bradley's choice. |
9 |
42 |
Continued as Believer (Missionary/Humanitarian). |
9 |
44 |
Randy Bradley is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Voluntarily left Missionary/Humanitarian |
10 |
46 |
Retired. |
10 |
49 |
Victim of a crime. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Good fortune. |
12 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
55 |
Good fortune. |
13 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
62 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
14 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
A new romantic starts. Gain an Ally. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |