Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Riley Simpson's field. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
27 |
Victim of a crime |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
30 |
Win a prestigious prize for Riley Simpson's work. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
36 |
Voluntarily left Scientist |
6 |
36 |
Switched to Citizen (Corporate). |
6 |
37 |
Political upheaval strikes Riley Simpson's homeworld, and Riley Simpson is caught up in the revolution. |
6 |
40 |
Promoted to Citizen (Corporate) rank 1. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Hard times caused by a lack of interstellar trade costs Riley Simpson Riley Simpson's job. |
8 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
43 |
Riley Simpson faith is shaken. |
9 |
45 |
Continued as Believer (Holy Warrior). |
9 |
46 |
Riley Simpson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
46 |
Failed to qualify for Broker (Merchant). |
10 |
46 |
Submitted to the draft. |
10 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
47 |
A series of bad deals and decisions force Riley Simpson into bankruptcy. Riley Simpson salvages what Riley Simpson can. |
11 |
47 |
Became a Drifter (Scavenger). |
12 |
51 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
51 |
Retired at age 51. |
12 |
51 |
Continued as Drifter (Scavenger). |
12 |
53 |
Riley Simpson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
53 |
Retired. |
13 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Gained a contact. |
15 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
A new romantic starts. Gain an Ally. |
16 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
68 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
71 |
Scarred. Owe 5,000 for medical bills. |
18 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
18 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
19 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |