Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
23 |
Pick up potentially useful information using Rodney Carter's psychic powers. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Spent time mastering mind and body. |
3 |
30 |
Promoted to Psion (Psi-Warrrior) rank 2 with the new title Knight. |
4 |
30 |
Continued as Psion (Psi-Warrrior). |
4 |
32 |
Use powers for personal gain. |
4 |
34 |
Promoted to Psion (Psi-Warrrior) rank 3. |
5 |
34 |
Continued as Psion (Psi-Warrrior). |
5 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Worker (Citizen). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
42 |
Contact with Government. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Attacked by enemies that Rodney Carter easily defeat. |
7 |
44 |
Gain Enemy if Rodney Carter don't already have one. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
50 |
Offered job by a patron. Now owe him a favor. |
9 |
50 |
Became a Entertainer (Performer). |
9 |
51 |
An investigation, tour, project or expedition goes wrong, stranding Rodney Carter far from home. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
55 |
Gained a contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
71 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
77 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |