Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Flight) with the new title Least Claw. |
1 |
19 |
Trapped behind enemy lines. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Soulhunter (Soulhunter Flight) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Soulhunter Flight). |
2 |
25 |
Given advanced training in a specialist field. |
2 |
26 |
Promoted to Soulhunter (Soulhunter Flight) rank 2 with the new title Second Claw. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Soulhunter (Soulhunter Support) with previous rank. |
3 |
30 |
Ross Burton's vessel participates in a notable engagement. |
4 |
30 |
Continued as Soulhunter (Soulhunter Support). |
4 |
31 |
Foiled an attempted crime onboard Ross Burton's ship or in Ross Burton's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
4 |
34 |
Promoted to Soulhunter (Soulhunter Support) rank 3 with the new title First Claw. |
5 |
34 |
Continued as Soulhunter (Soulhunter Support). |
5 |
36 |
Birth or Death involving a family member or close friend. |
5 |
38 |
Promoted to Soulhunter (Soulhunter Support) rank 4 with the new title Third Fang. |
6 |
38 |
Voluntarily left Soulhunter Support |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Given specialist training in vehicles. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Gained a contact. |
8 |
50 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
50 |
Continued as Agent (Law Enforcement). |
9 |
53 |
Advanced training in a specialist field. |
9 |
54 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
10 |
54 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
69 |
Moved to a new world. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |