Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Rube Clark's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Became a Noble (Dilettante) with the new title Wastrel. |
2 |
26 |
Moved to a new world. |
2 |
26 |
Promoted to Noble (Dilettante) rank 1. |
3 |
26 |
Continued as Noble (Dilettante). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
31 |
Become deeply involved in politics on Rube Clark's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
38 |
Rube Clark went above and beyond the call of duty. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
42 |
Given specialist training in vehicles. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Scarred. Fully recovered. |
8 |
43 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
45 |
Encounter a Psionic institute. |
8 |
45 |
Tested for psionic powers |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Nearly killed. Owe 17,500 for medical bills. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
53 |
Opponents of Rube Clark's belief system ambush Rube Clark. |
10 |
53 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Retired. |
11 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |