Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Free Trader (Merchant). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Befriended by a senior agent. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
24 |
Ruel Duncan's work ends up coming home with Ruel Duncan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Find Ancient Technology. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Voluntarily left Law Enforcement |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
31 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
32 |
Ruel Duncan retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Ruel Duncan accepted an offer of inducements to betray Ruel Duncan's faith. Gain 540,000 in cash. |
6 |
39 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
39 |
Became a Merchant (Free Trader). |
7 |
40 |
A good deal ensures Ruel Duncan is living the high life for a few years. |
7 |
43 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
46 |
A sudden war destroys Ruel Duncan's trade routes and contacts, forcing Ruel Duncan to flee that region of space. |
8 |
46 |
Gain rebels as Enemy |
9 |
46 |
Became a Scholar (Scientist). |
9 |
48 |
Win a prestigious prize for Ruel Duncan's work. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Continued as Scholar (Scientist). |
10 |
53 |
Win a prestigious prize for Ruel Duncan's work. |
10 |
54 |
Promoted to Scholar (Scientist) rank 1. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Continued as Scholar (Scientist). |
11 |
57 |
Caught cheating in some fashion, advancing Ruel Duncan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
11 |
57 |
An expedition or voyage goes wrong, leaving Ruel Duncan stranded in the wilderness. |
11 |
57 |
Gain an Enemy |
11 |
58 |
Promoted to Scholar (Scientist) rank 2. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Scholar (Scientist). |
12 |
62 |
A disaster leaves several injured, and others blame Ruel Duncan, forcing Ruel Duncan to leave Ruel Duncan's career. Gain a Rival. |
12 |
62 |
Lightly injured, no permanent damage. Fully recovered. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired. |
13 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Accused of a crime. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A new romantic starts. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |