Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Same Wheeler is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Make an unexpected connection outside Same Wheeler's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Risk Same Wheeler's fortune on a possibility lucrative deal and win. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Same Wheeler's trade routes and contacts, forcing Same Wheeler to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Same Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
44 |
Accepted a deal with criminal or other figure under investigation. |
9 |
44 |
Failed to qualify for Journalist (Entertainer). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Same Wheeler do not know what happened to Same Wheeler. There is a gap in Same Wheeler's memory. |
10 |
45 |
Returned to Merchant (Merchant Marine). |
10 |
46 |
A series of bad deals and decisions force Same Wheeler into bankruptcy. Same Wheeler salvages what Same Wheeler can. |
11 |
46 |
Returned to Drifter (Barbarian). |
11 |
50 |
Same Wheeler run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
12 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
52 |
Good fortune. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
55 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
63 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
68 |
Victim of a crime. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
74 |
Aging Crisis. Owe 40,000 for medical bills. |
18 |
76 |
Moved to a new world. |
19 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |