Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
War breaks out, triggering a mandatory draft. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Army (Cavalry) with the new title Private. |
2 |
28 |
Given a special assignment or duty in Seymour Freeman's unit. |
2 |
30 |
Attempt at commissioned failed. |
2 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
30 |
Continued as Army (Cavalry). |
3 |
31 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
31 |
Failed to qualify for Field Researcher (Scholar). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Seymour Freeman went above and beyond the call of duty. |
4 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
35 |
Continued as Agent (Law Enforcement). |
5 |
38 |
Seymour Freeman's work ends up coming home with Seymour Freeman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
38 |
Became a Drifter (Wanderer). |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Suffer from a life-threatening illness. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
48 |
Perform an exemplary service for the scouts. |
9 |
48 |
Continued as Scout (Surveyor). |
9 |
50 |
Psychologically damaged by Seymour Freeman's time in the scouts. |
10 |
50 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
51 |
Seymour Freeman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
54 |
Continued as Believer (Mainstream Believer). |
11 |
56 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
58 |
Forced to muster out. |
12 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
62 |
Moved to a new world. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
A new romantic starts. Gain an Ally. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
70 |
Moved to a new world. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |