Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Infantry (Army). |
2 |
24 |
Became a Drifter (Barbarian). |
2 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
3 |
28 |
Became a Entertainer (Performer). |
3 |
31 |
Works is especially well received and popular, making Seymour Paul a minor celebrity |
3 |
32 |
Promoted to Entertainer (Performer) rank 1. |
4 |
32 |
Continued as Entertainer (Performer). |
4 |
33 |
Severely injured. Owe 2,500 for medical bills. |
4 |
36 |
Promoted to Entertainer (Performer) rank 2. |
5 |
36 |
Continued as Entertainer (Performer). |
5 |
40 |
Works is especially well received and popular, making Seymour Paul a minor celebrity |
6 |
40 |
Voluntarily left Performer |
6 |
40 |
Became a Scout (Courier). |
6 |
43 |
Seymour Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
44 |
Attempted to change assignments. |
7 |
44 |
Switched to Scout (Explorer) with previous rank. |
7 |
48 |
Seymour Paul survey an alien world. |
7 |
48 |
Forced to continue current assignment. |
7 |
48 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
48 |
Continued as Scout (Explorer). |
8 |
50 |
Psychologically damaged by Seymour Paul's time in the scouts. |
9 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Seymour Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Returned to Believer (Holy Warrior). |
11 |
53 |
Opponents of Seymour Paul's belief system ambush Seymour Paul. |
11 |
53 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
53 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
77 |
Gained a contact. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |