Retired Scout Seymour Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 7 (0)111447
Ignorant, Jumpy, Possessed
 
Skills
Admin 0
Animals (Training) 1
Animals (Veterinary) 2
Art (Performing/Performer) 1
Athletics 0
Carouse 0
Drive 0
Engineer (M-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 0
Medic 0
Melee 0
Navigation 0
Persuade 1
Profession (Worker/Religion) 1
Recon 1
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Entertainer Performer 23
Scout Courier 01
Scout Explorer Scout12
Believer Holy Warrior Hopeful02
Drifter Scavenger 01
Retired 06
 
EducationGraduated
Colonial Upbringing Completed
 
Name Type Affinity Enmity Power Influence Species
Eulalia Fletcher Contact 1 1 0 1 Vlazhdumecta (F/49)
Carole Shorten Enemy 0 5 4 6 Humaniti (F/20)
Burrell Cunningham Contact 1 1 2 1 Humaniti (M/45)
Burrell Cunningham is a questionable figure such as a criminal, pirate or disgraced noble.
Merrill Anderson Ally 6 0 1 2 Humaniti (M/24)
Merrill Anderson gains in power and influence.
Tessie Farrell Ally 6 0 1 0 Murrissi (F/43)
reconciliation.
Deanna Doyle Ally 3 0 1 0 Libert (F/86)
Ivory Ryan Contact 1 0 1 0 Irhadre (M/56)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 24 Left the colonies.
2 24 Failed to qualify for Infantry (Army).
2 24 Became a Drifter (Barbarian).
2 28 Nearly killed. Owe 35,000 for medical bills.
3 28 Became a Entertainer (Performer).
3 31 Works is especially well received and popular, making Seymour Paul a minor celebrity
3 32 Promoted to Entertainer (Performer) rank 1.
4 32 Continued as Entertainer (Performer).
4 33 Severely injured. Owe 2,500 for medical bills.
4 36 Promoted to Entertainer (Performer) rank 2.
5 36 Continued as Entertainer (Performer).
5 40 Works is especially well received and popular, making Seymour Paul a minor celebrity
6 40 Voluntarily left Performer
6 40 Became a Scout (Courier).
6 43 Seymour Paul's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
7 44 Attempted to change assignments.
7 44 Switched to Scout (Explorer) with previous rank.
7 48 Seymour Paul survey an alien world.
7 48 Forced to continue current assignment.
7 48 Promoted to Scout (Explorer) rank 1 with the new title Scout.
8 48 Continued as Scout (Explorer).
8 50 Psychologically damaged by Seymour Paul's time in the scouts.
9 50 Became a Believer (Holy Warrior) with the new title Hopeful.
9 51 Seymour Paul aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
10 51 Switched to Drifter (Scavenger).
10 52 Severely injured. Fully recovered. Owe 10,000 for medical bills.
11 52 Aging Crisis. Owe 10,000 for medical bills.
11 52 Retired at age 52.
11 52 Returned to Believer (Holy Warrior).
11 53 Opponents of Seymour Paul's belief system ambush Seymour Paul.
11 53 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
12 53 Aging Crisis. Owe 30,000 for medical bills.
12 53 Retired.
12 56 Betrayal. Convert an Ally into a Rival or Enemy.
13 57 Aging Crisis. Owe 40,000 for medical bills.
13 58 Gained a contact.
14 61 Aging Crisis. Owe 40,000 for medical bills.
14 62 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 50,000 for medical bills.
15 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 30,000 for medical bills.
16 70 A new romantic starts. Gain an Ally.
17 73 Aging Crisis. Owe 40,000 for medical bills.
17 77 Gained a contact.
18 77 Aging Crisis. Owe 10,000 for medical bills.
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