Retired Project Worker Sidney Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 79 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 8 (0)111888
Gregarious, Shuffling walk, Typical
 
Skills
Art (Creative/Visual Media) 1
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Explosives 1
Jack-of-All-Trades 3
Language 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Recon 2
Science (Social Sciences/Economics) 1
Science (Life Sciences/Genetics) 1
Science (Life Sciences/Psionicology) 1
Science (Social Sciences/Psychology) 1
Science (Robotic Sciences/Robotics) 2
Seafarer 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Performer 12
Drifter Wanderer 03
Citizen Worker 12
Scholar Scientist 14
Believer Missionary/Humanitarian Project Worker12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Roger Wheeler Enemy 0 3 3 0 Geonee (M/39)
Elvira Roan Enemy 0 2 2 0 Florian (F/84)
Elvira Roan is diminished in both power and influence.
Cathy Quaman Enemy 0 4 3 4 Ne Kraeda ren Kelva (F/69)
Cathy Quaman is a questionable figure such as a criminal, pirate or disgraced noble.
Ralph Fergusson Enemy 0 2 2 0 Suerrat (M/15)
Gho Alrrelzaeng Ghakszoa Contact 1 2 0 0 Vargr, Imperium (F/48)
Relationship soured.
Gail Lette Contact 0 1 1 0 Darmine (F/20)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 19 Gained a contact.
1 22 Promoted to Entertainer (Performer) rank 1.
2 22 Continued as Entertainer (Performer).
2 26 An investigation, tour, project or expedition goes wrong, stranding Sidney Fabble far from home.
3 26 Failed to qualify for Engineer/Gunner (Navy).
3 26 Became a Drifter (Wanderer).
3 27 Find valuable salvage.
4 30 Continued as Drifter (Wanderer).
5 34 Continued as Drifter (Wanderer).
5 37 Betrayed by a friend. One of Sidney Fabble's Contacts or Allies betrays Sidney Fabble, ending Sidney Fabble's career. That Contact or Ally becomes a Rival or Enemy.
6 37 Became a Citizen (Worker).
6 40 Political upheaval strikes Sidney Fabble's homeworld, and Sidney Fabble is caught up in the revolution.
6 41 Promoted to Citizen (Worker) rank 1.
7 41 Continued as Citizen (Worker).
7 44 Life ruined by a criminal gang. Gain the gang as an Enemy
8 44 Became a Scholar (Scientist).
8 45 Make a breakthrough in Sidney Fabble's field.
8 48 Promoted to Scholar (Scientist) rank 1.
9 48 Continued as Scholar (Scientist).
9 51 Advanced training in a specialist field.
10 52 Continued as Scholar (Scientist).
10 56 Caught cheating in some fashion, advancing Sidney Fabble's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
10 56 An expedition or voyage goes wrong, leaving Sidney Fabble stranded in the wilderness.
10 56 Gain an Enemy
11 56 Attempted to change assignments.
11 56 Failed to qualify for Physician (Scholar).
11 56 Continued as Scholar (Scientist).
11 60 Agreed to perform research that goes against Sidney Fabble's conscience. Gain 3 Enemies.
11 60 Forced to muster out.
12 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 64 Sidney Fabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Retired at age 64.
13 64 Continued as Believer (Missionary/Humanitarian).
13 66 Sidney Fabble is chosen to represent Sidney Fabble's faith in a vid show or other highly public forum.
13 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 68 Voluntarily left Missionary/Humanitarian
14 68 Retired.
14 70 Gained a contact.
15 72 Aging Crisis. Owe 30,000 for medical bills.
15 76 Gained a contact.
16 76 Aging Crisis. Owe 40,000 for medical bills.
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