Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Sim Weston don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scholar (Physician). |
3 |
24 |
Entangled in a bureaucratic or legal morass that distracts Sim Weston from Sim Weston's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
30 |
Assigned to work on a secret project for a patron or organisation. |
4 |
31 |
Promoted to Scholar (Physician) rank 2. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Switched to Scholar (Scientist) with previous rank. |
5 |
32 |
Win a prestigious prize for Sim Weston's work. |
6 |
35 |
Voluntarily left Scientist |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Navy (Line/Crew) with the new title Crewman. |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Attempt at commissioned failed. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Flight (Navy). |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
41 |
Sim Weston foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
47 |
Abuse Sim Weston's position for profit. |
8 |
47 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
9 |
47 |
Attempted to change assignments. |
9 |
47 |
Failed to qualify for Engineer/Gunner (Navy). |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
50 |
Vessel participates in a notable military engagement. |
9 |
51 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
10 |
51 |
Continued as Navy (Line/Crew). |
10 |
53 |
Vessel participates in a notable military engagement. |
10 |
55 |
Promoted to Navy (Line/Crew) rank 5 with the new title Chief Petty Officer. |
11 |
55 |
Continued as Navy (Line/Crew). |
11 |
59 |
Vessel participates in a diplomatic mission. |
11 |
59 |
Gain a contact. |
11 |
59 |
Promoted to Navy (Line/Crew) rank 6 with the new title Master Chief. |
12 |
59 |
Continued as Navy (Line/Crew). |
12 |
63 |
Advanced training in a specialist field. |
12 |
63 |
Promoted to Navy (Line/Crew) rank 7. |
13 |
63 |
Continued as Navy (Line/Crew). |
13 |
66 |
Sim Weston foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
13 |
67 |
Forced to muster out. |
14 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
Retired at age 67. |
14 |
67 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
68 |
Sim Weston accepted an offer of inducements to betray Sim Weston's faith. Gain 1,000,000 in cash. |
14 |
71 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Retired. |
15 |
73 |
Moved to a new world. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
78 |
Gained a contact. |
17 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |