Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
Good fortune |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Imperial trade restrictions force Stephen Dunn out of business. |
4 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
33 |
Go undercover to investigate an enemy. |
4 |
34 |
Political upheaval strikes Stephen Dunn's homeworld, and Stephen Dunn is caught up in the revolution. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Given specialist training in vehicles. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Go undercover to investigate an enemy. |
6 |
41 |
A revolution, attack or other unusual event throws Stephen Dunn's life into chaos, forcing Stephen Dunn to leave the planet. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
44 |
Go undercover to investigate an enemy. |
7 |
44 |
A job goes wrong, forcing Stephen Dunn to flee off-planet. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
9 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
52 |
War breaks out, triggering a mandatory draft. |
9 |
52 |
Used social standing to avoid the draft. |
9 |
54 |
Graduated. |
10 |
54 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
Given advanced training in a specialist field |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
62 |
Make an unexpected connection outside Stephen Dunn's normal circles. Gain a Contact. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
65 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
66 |
Forced to continue current assignment. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
70 |
A good deal ensures Stephen Dunn is living the high life for a few years. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
72 |
Embroiled in legal trouble. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
76 |
A good deal ensures Stephen Dunn is living the high life for a few years. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 7. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |