Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
19 |
Moved to a new world. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
A disaster or war strikes. |
2 |
25 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
25 |
The planetary government interferes with Stuart Stoker's research for political or religious reasons. Stuart Stoker continue working openly and gain an Enemy. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Failed to qualify for Corporate (Citizen). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Betrayed by a friend. One of Stuart Stoker's Contacts or Allies betrays Stuart Stoker, ending Stuart Stoker's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
27 |
Switched to Scholar (Scientist) with previous rank. |
4 |
29 |
Refuse to join a cheat in some fashion. |
5 |
31 |
Attempted to change assignments. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Continued as Scholar (Scientist). |
5 |
34 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
35 |
Promoted to Scholar (Scientist) rank 2. |
6 |
35 |
Continued as Scholar (Scientist). |
6 |
37 |
A rival researcher blackens Stuart Stoker's name or steals Stuart Stoker's research. Gain a Rival. |
7 |
39 |
Continued as Scholar (Scientist). |
7 |
43 |
Make a breakthrough in Stuart Stoker's field. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Retired at age 43. |
8 |
43 |
Continued as Scholar (Scientist). |
8 |
45 |
Win a prestigious prize for Stuart Stoker's work. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
49 |
Stuart Stoker come into conflict with a splinter group Stuart Stoker's own religion which maintains Stuart Stoker's version is the wrong one. Gain 2 Rivals. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Retired. |
10 |
50 |
Gained a contact. |
11 |
55 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
62 |
Victim of a crime. |
14 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Good fortune. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
76 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |