Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Refuse to join a cheat in some fashion. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Scientist) with previous rank. |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Scholar (Scientist) rank 1. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Caught cheating in some fashion, advancing Sumner Neal's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
27 |
A disaster leaves several injured, and others blame Sumner Neal, forcing Sumner Neal to leave Sumner Neal's career. Gain a Rival. |
3 |
27 |
Lost eye or limb. Owe 2,500 for medical bills. |
3 |
27 |
Gain an Enemy |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
34 |
Moved to a new world. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
35 |
Entangled in a bureaucratic or legal morass that distracts Sumner Neal from Sumner Neal's work. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 2. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Returned to Scholar (Scientist). |
6 |
42 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Scholar (Scientist) rank 2. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Physician (Scholar). |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Caught cheating in some fashion, advancing Sumner Neal's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
7 |
44 |
A disaster leaves several injured, and others blame Sumner Neal, forcing Sumner Neal to leave Sumner Neal's career. Gain a Rival. |
7 |
44 |
Severely injured. Owe 10,000 for medical bills. |
7 |
44 |
Gain an Enemy |
7 |
46 |
Promoted to Scholar (Scientist) rank 3. |
8 |
46 |
Voluntarily left Scientist |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Risk Sumner Neal's fortune on a possibility lucrative deal and win. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Given advanced training in a specialist field |
10 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Sumner Neal's normal circles. Gain a Contact. |
10 |
58 |
Forced to muster out. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
62 |
Sumner Neal faith enjoys an explosion of popularity largely thanks to Sumner Neal's efforts. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
62 |
Forced to continue current assignment. |
11 |
62 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Continued as Believer (Missionary/Humanitarian). |
12 |
64 |
Opponents of Sumner Neal's belief system ambush Sumner Neal. |
12 |
64 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired. |
13 |
68 |
Victim of a crime. |
14 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
69 |
Gained a contact. |
15 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |