Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Good fortune |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Theodore Schmidt's business expands, Theodore Schmidt's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Theodore Schmidt befriend a superior in the corporation or the colony. |
4 |
34 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
37 |
Theodore Schmidt rise to a position of power in Theodore Schmidt's colony or corporation. |
5 |
38 |
Promoted to Citizen (Worker) rank 5. |
6 |
38 |
Voluntarily left Worker |
6 |
38 |
Became a Army (Infantry) with the new title Private. |
6 |
39 |
Advanced training in a specialist field |
6 |
42 |
Attempt at commissioned failed. |
6 |
42 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Army (Infantry). |
7 |
44 |
Surrounded and outnumbered by the enemy, Theodore Schmidt hold out until relief arrives. |
7 |
46 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
7 |
46 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
8 |
46 |
Continued as Army (Infantry). |
8 |
47 |
Assigned to a planet with a hostile or wild environment. |
8 |
50 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
9 |
50 |
Continued as Army (Infantry). |
9 |
54 |
Unit is slaughtered in a disastrous battle, for which Theodore Schmidt blame Theodore Schmidt's commander. Gain commander as Enemy. |
10 |
54 |
Switched to Citizen (Corporate). |
10 |
56 |
Advanced training in a specialist field. |
10 |
58 |
Promoted to Citizen (Corporate) rank 1. |
11 |
58 |
Continued as Citizen (Corporate). |
11 |
59 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
12 |
59 |
Failed to qualify for Corporate Agent (Agent). |
12 |
59 |
Submitted to the draft. |
12 |
59 |
Became a Agent (Law Enforcement) with the new title Rookie. |
12 |
63 |
Theodore Schmidt's work ends up coming home with Theodore Schmidt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
64 |
Theodore Schmidt secretly provide religious rites for a dying leader or noble, although they do not share Theodore Schmidt's faith. Gain an Ally in the family and a Rival who disagrees with Theodore Schmidt's choice. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Continued as Believer (Missionary/Humanitarian). |
14 |
68 |
Theodore Schmidt is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
71 |
Voluntarily left Missionary/Humanitarian |
15 |
71 |
Retired. |
15 |
72 |
Gained a contact. |
16 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
79 |
Find an Alien Artifact. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |