Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
2 |
19 |
Failed to qualify for Worker (Citizen). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
23 |
Turner Meyer run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Expose or are involved in a scandal of some sort. |
4 |
27 |
Became a Scout (Explorer). |
4 |
28 |
Turner Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Turner Meyer fail to help. Gain an Enemy. |
4 |
28 |
Turner Meyer have no idea what happened to Turner Meyer – they found Turner Meyer's ship drifting on the fringes of friendly space. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
32 |
Turner Meyer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
32 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
33 |
Expand the field of Electronics (Comms), but gain a Rival in Turner Meyer's former tutor. |
6 |
36 |
Graduated. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Smuggle illegal items onto a planet. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Turner Meyer's normal circles. Gain a Contact. |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Voluntarily left Merchant Marine |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
49 |
Opponents of Turner Meyer's belief system ambush Turner Meyer. |
10 |
49 |
Lost eye or limb. Owe 5,000 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Retired. |
11 |
52 |
Birth or Death involving a family member or close friend. |
12 |
53 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Moved to a new world. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |