Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
A disaster or war strikes. |
1 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
21 |
The planetary government interferes with Turner Nealy's research for political or religious reasons. Turner Nealy continue working secretely. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
A disaster leaves several injured, and others blame Turner Nealy, forcing Turner Nealy to leave Turner Nealy's career. Gain a Rival. |
2 |
23 |
Nearly killed. Owe 7,500 for medical bills. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Scholar (Physician) rank 1. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Caught cheating in some fashion, advancing Turner Nealy's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
5 |
38 |
A disaster or war strikes. |
5 |
38 |
The planetary government interferes with Turner Nealy's research for political or religious reasons. Turner Nealy continue working openly and gain an Enemy. |
5 |
38 |
Gain an Enemy |
6 |
38 |
Continued as Scholar (Physician). |
6 |
42 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scout (Surveyor). |
7 |
46 |
Perform an exemplary service for the scouts. |
7 |
46 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
46 |
Voluntarily left Surveyor |
8 |
46 |
Failed to qualify for Broker (Merchant). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
49 |
A good deal ensures Turner Nealy is living the high life for a few years. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
Make an unexpected connection outside Turner Nealy's normal circles. Gain a Contact. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
Turner Nealy's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
64 |
Make an unexpected connection outside Turner Nealy's normal circles. Gain a Contact. |
12 |
66 |
Forced to continue current assignment. |
12 |
66 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Continued as Merchant (Merchant Marine). |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
70 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
70 |
Continued as Merchant (Merchant Marine). |
14 |
73 |
Gained a contact. |
14 |
74 |
Forced to continue current assignment. |
14 |
74 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
74 |
Continued as Merchant (Merchant Marine). |
15 |
78 |
Befriend a useful ally in one sphere. Gain an Ally. |
15 |
78 |
Promoted to Merchant (Merchant Marine) rank 7. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |