Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Make an unexpected connection outside Victor Sherris's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Risk Victor Sherris's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Voluntarily left Merchant Marine |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Victor Sherris do not know what happened to Victor Sherris. There is a gap in Victor Sherris's memory. |
6 |
37 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
38 |
Victor Sherris secretly provide religious rites for a dying leader or noble, although they do not share Victor Sherris's faith. Gain an Ally in the family and a Rival who disagrees with Victor Sherris's choice. |
7 |
41 |
Continued as Believer (Mainstream Believer). |
7 |
44 |
Victor Sherris refused an offer of inducements to betray Victor Sherris's faith. Gain 2 enemies. |
7 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
45 |
Continued as Believer (Mainstream Believer). |
8 |
49 |
Victor Sherris is chosen to represent Victor Sherris's faith in a vid show or other highly public forum. |
8 |
49 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
49 |
Retired at age 49. |
9 |
49 |
Continued as Believer (Mainstream Believer). |
9 |
52 |
Victor Sherris accepted an offer of inducements to betray Victor Sherris's faith. Gain 780,000 in cash. |
10 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
53 |
Retired. |
10 |
54 |
Moved to a new world. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
69 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
73 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Gained a contact. |
16 |
77 |
Aging Crisis. Owe 20,000 for medical bills. |