Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
25 |
Walton Frazier's work ends up coming home with Walton Frazier, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Failed to qualify for Enforcer (Rogue). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Walton Frazier run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Noble (Dilettante) with the new title Wastrel. |
4 |
30 |
Walton Frazier make an alliance with a powerful and charismatic noble, who becomes an Ally. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Noble (Dilettante) rank 1. |
5 |
33 |
Continued as Noble (Dilettante). |
5 |
34 |
Become deeply involved in politics on Walton Frazier's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
5 |
37 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
6 |
37 |
Continued as Noble (Dilettante). |
6 |
40 |
Scarred. Fully recovered. |
7 |
41 |
Continued as Noble (Dilettante). |
7 |
43 |
A disaster or war strikes. |
8 |
45 |
Continued as Noble (Dilettante). |
8 |
49 |
Become deeply involved in politics on Walton Frazier's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
49 |
Promoted to Noble (Dilettante) rank 3. |
9 |
49 |
Voluntarily left Dilettante |
9 |
49 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
51 |
Spent the college years partying. |
9 |
53 |
Dropped out of the merchant academy. |
10 |
53 |
Continued as Noble (Dilettante). |
10 |
57 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
10 |
57 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
11 |
57 |
Continued as Noble (Dilettante). |
11 |
61 |
Walton Frazier manipulate and charm Walton Frazier's way through high society. Gain a Rival and an Ally. |
11 |
61 |
Promoted to Noble (Dilettante) rank 5. |
12 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Noble (Dilettante). |
12 |
62 |
A disaster or war strikes. |
12 |
65 |
Promoted to Noble (Dilettante) rank 6 with the new title Scoundrel. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Voluntarily left Dilettante |
13 |
65 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
67 |
Walton Frazier come into conflict with a splinter group Walton Frazier's own religion which maintains Walton Frazier's version is the wrong one. Gain 3 Rivals. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Retired. |
14 |
68 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
76 |
Good fortune. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |