Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Betrayed by a friend. One of Ward Cox's Contacts or Allies betrays Ward Cox, ending Ward Cox's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
21 |
Became a Army (Infantry) with the new title Private. |
3 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
25 |
Continued as Army (Infantry). |
4 |
29 |
Moved to a new world. |
4 |
29 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
29 |
Continued as Army (Infantry). |
5 |
30 |
Display heroism in battle. |
5 |
33 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
5 |
33 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
6 |
33 |
Attempted to change assignments. |
6 |
33 |
Failed to qualify for Cavalry (Army). |
6 |
33 |
Continued as Army (Infantry). |
6 |
36 |
Unit is slaughtered in a disastrous battle, for which Ward Cox blame Ward Cox's commander. Gain commander as Enemy. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Victim of a crime |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
52 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Make an unexpected connection outside Ward Cox's normal circles. Gain a Contact. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
12 |
60 |
Ward Cox refused an offer of inducements to betray Ward Cox's faith. Gain 1 enemies. |
12 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
60 |
Continued as Believer (Holy Warrior). |
13 |
62 |
Ward Cox faith is shaken. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Holy Warrior). |
14 |
65 |
Ward Cox come into conflict with a splinter group Ward Cox's own religion which maintains Ward Cox's version is the wrong one. Gain 3 Rivals. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Retired. |
15 |
68 |
A new romantic starts. Gain an Ally. |
16 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
71 |
Gained a contact. |
17 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
76 |
Moved to a new world. |
18 |
77 |
Aging Crisis. Owe 10,000 for medical bills. |