Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Corporate (Citizen). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
21 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 |
21 |
Failed to qualify for Corporate Agent (Agent). |
3 |
21 |
Switched to Drifter (Scavenger). |
3 |
25 |
Betrayed by a friend. One of West Gardiner's Contacts or Allies betrays West Gardiner, ending West Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
25 |
Became a Entertainer (Artist). |
4 |
26 |
Refused to criticise a questionable political leader on West Gardiner's homeworld. |
4 |
29 |
Promoted to Entertainer (Artist) rank 1. |
5 |
29 |
Continued as Entertainer (Artist). |
5 |
32 |
West Gardiner is forced out because of censorship or controversy. What truth did West Gardiner get too close to? |
6 |
32 |
Failed to qualify for Corporate (Citizen). |
6 |
32 |
Returned to Drifter (Barbarian). |
7 |
36 |
Continued as Drifter (Barbarian). |
7 |
38 |
Spend time with an alien race. Gain a contact. |
7 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
40 |
Continued as Drifter (Barbarian). |
8 |
44 |
West Gardiner do not know what happened to West Gardiner. There is a gap in West Gardiner's memory. |
9 |
44 |
Became a Merchant (Free Trader). |
9 |
47 |
West Gardiner's ship or starport is destroyed by criminals. Gain them as an Enemy. |
10 |
47 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Voluntarily left Missionary/Humanitarian |
11 |
51 |
Retired. |
11 |
55 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Moved to a new world. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
71 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Good fortune. |
17 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
79 |
Aging Crisis. Owe 30,000 for medical bills. |