Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Wiley Fletcher's work ends up coming home with Wiley Fletcher, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Scientist (Scholar). |
2 |
19 |
Became a Drifter (Barbarian). |
2 |
23 |
Severely injured. Owe 5,000 for medical bills. |
3 |
23 |
Continued as Drifter (Barbarian). |
3 |
24 |
Wiley Fletcher run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
24 |
Became a Merchant (Free Trader). |
4 |
26 |
Nearly killed. Owe 20,000 for medical bills. |
4 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
28 |
Continued as Merchant (Free Trader). |
5 |
30 |
Given advanced training in a specialist field |
5 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
32 |
Continued as Merchant (Free Trader). |
6 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
36 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
36 |
Continued as Merchant (Free Trader). |
7 |
38 |
Wiley Fletcher's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
38 |
Became a Citizen (Colonist). |
8 |
40 |
Wiley Fletcher is rewarded for Wiley Fletcher's diligence or cunning. |
8 |
42 |
Promoted to Citizen (Colonist) rank 1. |
9 |
42 |
Continued as Citizen (Colonist). |
9 |
44 |
A revolution, attack or other unusual event throws Wiley Fletcher's life into chaos, forcing Wiley Fletcher to leave the planet. |
10 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
46 |
Gained a contact. |
10 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Voluntarily left Missionary/Humanitarian |
11 |
48 |
Retired. |
11 |
49 |
Gained a contact. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
54 |
A new romantic starts. Gain an Ally. |
13 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
A new romantic starts. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
66 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
74 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |