Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Surrounded and outnumbered by the enemy, Wiley Patterson hold out until relief arrives. |
1 |
22 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
1 |
22 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
2 |
22 |
Voluntarily left Cavalry |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Corporate Agent (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
4 |
30 |
Became a Psion (Wild Talent). |
4 |
33 |
Refuse to misuse powers for personal gain. |
4 |
34 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
5 |
34 |
Continued as Psion (Wild Talent). |
5 |
35 |
Gift causes a former ally to turn on Wiley Patterson and betray Wiley Patterson. One Ally or Contact becomes an Enemy. |
5 |
38 |
Promoted to Psion (Wild Talent) rank 2. |
6 |
38 |
Continued as Psion (Wild Talent). |
6 |
41 |
Advanced training in a specialist field. |
6 |
42 |
Promoted to Psion (Wild Talent) rank 3 with the new title Witch. |
7 |
42 |
Continued as Psion (Wild Talent). |
7 |
44 |
An anti-psi cult or gang attempts to expose or attack Wiley Patterson. |
7 |
44 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
8 |
44 |
Failed to qualify for Merchant Academy. |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Scout (Courier). |
8 |
46 |
When dealing with an alien race, Wiley Patterson botch an opportunity to gather extra intelligence about them. |
8 |
46 |
Psychologically damaged by Wiley Patterson's time in the scouts. |
8 |
48 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Scout (Courier). |
9 |
51 |
Wiley Patterson inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
59 |
Gained a contact. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
75 |
A new romantic starts. Gain an Ally. |
16 |
75 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
79 |
Aging Crisis. Owe 50,000 for medical bills. |