Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Wilford Harrington is blamed for an accident that causes the death of several crew members. Wilford Harrington's guilt drives Wilford Harrington to excel. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
21 |
Wilford Harrington's work ends up coming home with Wilford Harrington, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
21 |
Became a Citizen (Colonist). |
3 |
23 |
Wilford Harrington is rewarded for Wilford Harrington's diligence or cunning. |
3 |
25 |
Promoted to Citizen (Colonist) rank 1. |
4 |
25 |
Voluntarily left Colonist |
4 |
25 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Wilford Harrington's Contacts or Allies betrays Wilford Harrington, ending Wilford Harrington's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
32 |
Wilford Harrington accepted an offer of inducements to betray Wilford Harrington's faith. Gain 140,000 in cash. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
33 |
Continued as Believer (Mainstream Believer). |
6 |
34 |
Wilford Harrington retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
38 |
Wilford Harrington is chosen to represent Wilford Harrington's faith in a vid show or other highly public forum. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Voluntarily left Mainstream Believer |
8 |
41 |
Retired. |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
61 |
Good fortune. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
72 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 40,000 for medical bills. |