Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Become leader in social movement. |
1 |
21 |
Gain an Ally and an Enemy. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Broker (Merchant). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Scout (Explorer). |
2 |
26 |
Willard Cunningham's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
28 |
Became a Drifter (Barbarian). |
3 |
31 |
Attacked by enemies and injured. |
3 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
31 |
Gain Enemy if Willard Cunningham don't already have one. |
3 |
32 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
32 |
Continued as Drifter (Barbarian). |
4 |
33 |
Find an Alien Artifact. |
4 |
36 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
5 |
36 |
Continued as Drifter (Barbarian). |
5 |
40 |
Attacked by enemies that Willard Cunningham easily defeat. |
5 |
40 |
Gain Enemy if Willard Cunningham don't already have one. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Switched to Scout (Surveyor) with previous rank. |
6 |
44 |
Perform an exemplary service for the scouts. |
6 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
44 |
Continued as Scout (Surveyor). |
7 |
45 |
Birth or Death involving a family member or close friend. |
7 |
48 |
Promoted to Scout (Surveyor) rank 2. |
8 |
48 |
Continued as Scout (Surveyor). |
8 |
52 |
When dealing with an alien race, Willard Cunningham botch an opportunity to gather extra intelligence about them. |
8 |
52 |
Willard Cunningham inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
52 |
Attempted to change assignments. |
9 |
52 |
Returned to Scout (Explorer). |
9 |
53 |
Willard Cunningham's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willard Cunningham fail to help. Gain an Enemy. |
9 |
53 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
56 |
Continued as Scout (Explorer). |
10 |
59 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
59 |
Retired at age 59. |
11 |
59 |
Retired. |
11 |
63 |
Accused of a crime. |
12 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
65 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
70 |
Lost eye or limb. Owe 5,000 for medical bills. |
14 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
75 |
A new romantic starts. Gain an Ally. |
15 |
75 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
76 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
79 |
Aging Crisis. Owe 20,000 for medical bills. |