Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Abe Buckman easily defeat. |
2 |
25 |
Gain Enemy if Abe Buckman don't already have one. |
3 |
26 |
Voluntarily left Barbarian |
3 |
26 |
Became a Noble (Dilettante) with the new title Wastrel. |
3 |
29 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
4 |
30 |
Continued as Noble (Dilettante). |
4 |
31 |
A new romantic starts. Gain an Ally. |
5 |
34 |
Continued as Noble (Dilettante). |
5 |
38 |
Abe Buckman efforts do not go unnoticed by the Imperium. |
5 |
38 |
Promoted to Noble (Dilettante) rank 1. |
6 |
38 |
Continued as Noble (Dilettante). |
6 |
40 |
Abe Buckman make an alliance with a powerful and charismatic noble, who becomes an Ally. |
6 |
42 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
7 |
42 |
Continued as Noble (Dilettante). |
7 |
46 |
Inherit a gift from a rich relative. |
7 |
46 |
Promoted to Noble (Dilettante) rank 3. |
8 |
46 |
Continued as Noble (Dilettante). |
8 |
48 |
Abe Buckman manipulate and charm Abe Buckman's way through high society. Gain a Rival and an Ally. |
8 |
50 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
9 |
50 |
Continued as Noble (Dilettante). |
9 |
51 |
Abe Buckman reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Abe Buckman sponge off Abe Buckman's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Field Researcher (Scholar). |
10 |
54 |
Switched to Drifter (Wanderer). |
10 |
57 |
Find valuable salvage. |
10 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
58 |
Continued as Drifter (Wanderer). |
11 |
60 |
Attacked by enemies that Abe Buckman easily defeat. |
11 |
60 |
Gain Enemy if Abe Buckman don't already have one. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
66 |
Abe Buckman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Retired. |
13 |
69 |
Birth or Death involving a family member or close friend. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
77 |
Gained a contact. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |