Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
Admiral Clark is forced out because of censorship or controversy. What truth did Admiral Clark get too close to? |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
26 |
A sudden war destroys Admiral Clark's trade routes and contacts, forcing Admiral Clark to flee that region of space. |
2 |
26 |
Gain rebels as Enemy |
3 |
26 |
Failed to qualify for Merchant Academy. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Nearly killed. Owe 30,000 for medical bills. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
33 |
Failed to qualify for Field Researcher (Scholar). |
5 |
33 |
Returned to Drifter (Wanderer). |
5 |
35 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
35 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
39 |
Voluntarily left Missionary/Humanitarian |
7 |
39 |
Returned to Drifter (Wanderer). |
7 |
40 |
Admiral Clark run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Broker (Merchant). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
44 |
Failed to qualify for Free Trader (Merchant). |
9 |
44 |
Continued as Drifter (Wanderer). |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
48 |
Forced to muster out. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Returned to Believer (Missionary/Humanitarian). |
10 |
50 |
Admiral Clark is chosen to represent Admiral Clark's faith in a vid show or other highly public forum. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
56 |
Admiral Clark come into conflict with a splinter group Admiral Clark's own religion which maintains Admiral Clark's version is the wrong one. Gain 3 Rivals. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
Moved to a new world. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A new romantic starts. Gain an Ally. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Birth or Death involving a family member or close friend. |
17 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
78 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |