Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
29 |
Adolph McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Entertainer (Artist). |
4 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Adolph McMillan far from home. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Refused to perform research that goes against Adolph McMillan's conscience. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
36 |
Caught cheating in some fashion, advancing Adolph McMillan's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
36 |
A rival researcher blackens Adolph McMillan's name or steals Adolph McMillan's research. Gain a Rival. |
6 |
36 |
Gain an Enemy |
7 |
38 |
Continued as Scholar (Physician). |
7 |
39 |
Advanced training in a specialist field. |
8 |
42 |
Continued as Scholar (Physician). |
8 |
44 |
A rival researcher blackens Adolph McMillan's name or steals Adolph McMillan's research. Gain a Rival. |
9 |
46 |
Continued as Scholar (Physician). |
9 |
47 |
Advanced training in a specialist field. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Attempted to change assignments. |
10 |
50 |
Failed to qualify for Field Researcher (Scholar). |
10 |
50 |
Continued as Scholar (Physician). |
10 |
51 |
Refuse to join a cheat in some fashion. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Retired. |
11 |
57 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
Moved to a new world. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 50,000 for medical bills. |