Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Merchant (Broker). |
2 |
26 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Smuggle illegal items onto a planet. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Adrian Cooper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
31 |
Became a Scout (Surveyor). |
5 |
35 |
Gained a contact. |
5 |
35 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
35 |
Continued as Scout (Surveyor). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Scout (Surveyor) rank 2. |
7 |
39 |
Continued as Scout (Surveyor). |
7 |
43 |
Adrian Cooper inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
43 |
Switched to Agent (Intelligence). |
8 |
44 |
Adrian Cooper's work ends up coming home with Adrian Cooper, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
44 |
Returned to Merchant (Broker). |
9 |
47 |
Imperial trade restrictions force Adrian Cooper out of business. |
10 |
47 |
Became a Rogue (Enforcer). |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
51 |
Promoted to Rogue (Enforcer) rank 1. |
11 |
51 |
Continued as Rogue (Enforcer). |
11 |
55 |
Crime pays off. Gain victim as Enemy. |
12 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
55 |
Retired at age 55. |
12 |
55 |
Continued as Rogue (Enforcer). |
12 |
59 |
Involved in a gambling ring. |
12 |
59 |
Forced to muster out. |
13 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
59 |
Retired. |
13 |
60 |
Gained a contact. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
75 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
77 |
A new romantic starts. Gain an Ally. |
18 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |