Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Surrounded and outnumbered by the enemy, Alford Macks hold out until relief arrives. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
26 |
Assigned to a planet with a hostile or wild environment. |
2 |
26 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
27 |
Thrown into a brutal ground war |
3 |
30 |
Promoted to Army (Cavalry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Voluntarily left Cavalry |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Alford Macks come into conflict with a splinter group Alford Macks's own religion which maintains Alford Macks's version is the wrong one. Gain 1 Rivals. |
5 |
31 |
Failed to qualify for Physician (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Became a Drifter (Scavenger). |
7 |
38 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Continued as Drifter (Scavenger). |
9 |
45 |
Voluntarily left Scavenger |
9 |
45 |
Returned to Believer (Holy Warrior). |
9 |
49 |
Alford Macks have been following false teachings! |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
52 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
56 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
62 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Gained a contact. |
15 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
79 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |