Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
2 |
19 |
Became a Scout (Explorer). |
2 |
20 |
Alfredo Donaldson have no idea what happened to Alfredo Donaldson – they found Alfredo Donaldson's ship drifting on the fringes of friendly space. |
3 |
20 |
Failed to qualify for Broker (Merchant). |
3 |
20 |
Became a Drifter (Wanderer). |
3 |
22 |
Drafted into Merchant Marine |
3 |
24 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
24 |
Became a Merchant (Merchant Marine). |
4 |
25 |
Alfredo Donaldson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
25 |
Switched to Drifter (Scavenger). |
5 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
28 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
32 |
Alfredo Donaldson retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
32 |
Continued as Believer (Mainstream Believer). |
7 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
36 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
36 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
36 |
Retired at age 36. |
8 |
36 |
Continued as Believer (Mainstream Believer). |
8 |
37 |
Opponents of Alfredo Donaldson's belief system ambush Alfredo Donaldson. |
8 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
9 |
37 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
37 |
Retired. |
9 |
38 |
Good fortune. |
10 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
45 |
Moved to a new world. |
11 |
45 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
49 |
Birth or Death involving a family member or close friend. |
12 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Moved to a new world. |
13 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
63 |
Gained a contact. |
16 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
66 |
A new romantic starts. Gain an Ally. |
17 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
72 |
A new romantic starts. Gain an Ally. |
18 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
75 |
A new romantic starts. Gain an Ally. |
19 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |