Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Alice Bryant gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
Alice Bryant is rewarded for Alice Bryant's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Failed to qualify for Artist (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Alice Bryant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Navy (Flight) with the new title Crewman. |
6 |
40 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
7 |
40 |
Continued as Navy (Flight). |
7 |
41 |
Alice Bryant is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
8 |
41 |
Became a Scout (Surveyor). |
8 |
44 |
When dealing with an alien race, Alice Bryant botch an opportunity to gather extra intelligence about them. |
8 |
44 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Courier (Scout). |
9 |
45 |
Continued as Scout (Surveyor). |
9 |
49 |
Perform an exemplary service for the scouts. |
9 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
10 |
49 |
Continued as Scout (Surveyor). |
10 |
50 |
Alice Bryant spend a great deal of time on the fringes of Charted Space. |
10 |
50 |
Psychologically damaged by Alice Bryant's time in the scouts. |
11 |
53 |
Attempted to change assignments. |
11 |
53 |
Switched to Scout (Explorer) with previous rank. |
11 |
55 |
Alice Bryant inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
56 |
Retired at age 56. |
13 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
58 |
Alice Bryant secretly provide religious rites for a dying leader or noble, although they do not share Alice Bryant's faith. Gain an Ally in the family and a Rival who disagrees with Alice Bryant's choice. |
14 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
60 |
Continued as Believer (Missionary/Humanitarian). |
14 |
64 |
A notable academic consults with Alice Bryant about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
64 |
Voluntarily left Missionary/Humanitarian |
15 |
64 |
Retired. |
15 |
67 |
Accused of a crime. |
16 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
72 |
Victim of a crime. |
17 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
78 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
19 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |