Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Thief). |
2 |
26 |
Betrayed by a friend. One of Alice Desmond's Contacts or Allies betrays Alice Desmond, ending Alice Desmond's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
28 |
Forced to muster out. |
3 |
28 |
Became a Scout (Surveyor). |
3 |
30 |
Alice Desmond's ship is damaged, and Alice Desmond have to hitch-hike Alice Desmond's way back across the stars to the nearest scout base. |
3 |
30 |
Gain 5 Contacts. Gain 3 Enemies. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Alice Desmond accepted an offer of inducements to betray Alice Desmond's faith. Gain 160,000 in cash. |
6 |
38 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
38 |
Retired at age 38. |
6 |
38 |
Retired. |
6 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
46 |
A new romantic starts. Gain an Ally. |
8 |
47 |
Gained a contact. |
9 |
53 |
Gained a contact. |
10 |
57 |
Victim of a crime. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
61 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
Moved to a new world. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
68 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
73 |
Moved to a new world. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |