Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Make an unexpected connection outside Alvie Phillips's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A sudden war destroys Alvie Phillips's trade routes and contacts, forcing Alvie Phillips to flee that region of space. |
4 |
32 |
Gain rebels as Enemy |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
36 |
Contact with Government. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Alvie Phillips's Contacts or Allies betrays Alvie Phillips, ending Alvie Phillips's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
A notable academic consults with Alvie Phillips about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
44 |
Continued as Believer (Mainstream Believer). |
8 |
46 |
Alvie Phillips is chosen to represent Alvie Phillips's faith in a vid show or other highly public forum. |
9 |
48 |
Continued as Believer (Mainstream Believer). |
9 |
49 |
Someone more charismatic but less devout than Alvie Phillips has become Alvie Phillips's superior. |
10 |
52 |
Continued as Believer (Mainstream Believer). |
10 |
54 |
A notable academic consults with Alvie Phillips about a publication or documentary he is working on. Gain a Contact in academia. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
72 |
Contact with Government. |
15 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
74 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
79 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |