Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Artist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Arnold McMillan is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Became a Army (Infantry) with the new title Private. |
3 |
30 |
Assigned to a planet with a hostile or wild environment. |
3 |
30 |
Attempt at commissioned failed. |
3 |
30 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
31 |
Assigned to a planet with a hostile or wild environment. |
4 |
34 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
5 |
34 |
Continued as Army (Infantry). |
5 |
38 |
Unit is slaughtered in a disastrous battle, for which Arnold McMillan blame Arnold McMillan's commander. Gain commander as Enemy. |
6 |
38 |
Failed to qualify for Enforcer (Rogue). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Arnold McMillan easily defeat. |
6 |
39 |
Gain Enemy if Arnold McMillan don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Betrayed by a friend. One of Arnold McMillan's Contacts or Allies betrays Arnold McMillan, ending Arnold McMillan's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
48 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Drifter (Scavenger) rank 3. |
9 |
50 |
Continued as Drifter (Scavenger). |
9 |
54 |
Promoted to Drifter (Scavenger) rank 4. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
56 |
Offered job by a patron. Now owe him a favor. |
11 |
58 |
Failed to qualify for Infantry (Army). |
11 |
58 |
Switched to Drifter (Wanderer). |
11 |
62 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Drifter (Wanderer). |
12 |
65 |
Arnold McMillan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
67 |
Arnold McMillan is chosen to represent Arnold McMillan's faith in a vid show or other highly public forum. |
13 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
69 |
Continued as Believer (Missionary/Humanitarian). |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
73 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
73 |
Continued as Believer (Missionary/Humanitarian). |
15 |
76 |
Arnold McMillan have been following false teachings! |
16 |
76 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
76 |
Retired. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
80 |
Aging Crisis. Owe 60,000 for medical bills. |