Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
20 |
Artie Bowman is ordered to take part in a black ops mission that goes against Artie Bowman's conscience. Gain the lone survivor as an Enemy. |
3 |
20 |
Failed to qualify for Line/Crew (Navy). |
3 |
20 |
Returned to Drifter (Wanderer). |
3 |
23 |
Artie Bowman do not know what happened to Artie Bowman. There is a gap in Artie Bowman's memory. |
4 |
23 |
Became a Rogue (Enforcer). |
4 |
27 |
Arrested and charged. |
4 |
27 |
Failed to defend self. Gain an Enemy and go to prison. |
5 |
27 |
Became a Prisoner (Thug). |
5 |
28 |
The warden takes an interest in Artie Bowman's case. |
6 |
31 |
Continued as Prisoner (Thug). |
6 |
32 |
Parole hearing. |
7 |
35 |
Switched to Prisoner (Fixer) with previous rank. |
7 |
37 |
Beaten by a prison gang. |
7 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
39 |
Switched to Prisoner (Inmate) with previous rank. |
8 |
41 |
Parole hearing. |
9 |
43 |
Continued as Prisoner (Inmate). |
9 |
46 |
Vocational Training. |
9 |
47 |
Paroled from prison. |
10 |
47 |
Returned to Drifter (Wanderer). |
10 |
48 |
Artie Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
49 |
Artie Bowman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
62 |
Moved to a new world. |
15 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
78 |
Moved to a new world. |
19 |
80 |
Aging Crisis. Owe 30,000 for medical bills. |