Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Bertram Sheils faith is shaken. |
2 |
22 |
Continued as Believer (Holy Warrior). |
2 |
24 |
Opponents of Bertram Sheils's belief system ambush Bertram Sheils. |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Smuggle illegal items onto a planet. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Forced to muster out. |
6 |
36 |
Failed to qualify for Courier (Scout). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
37 |
Bertram Sheils do not know what happened to Bertram Sheils. There is a gap in Bertram Sheils's memory. |
7 |
37 |
Failed to qualify for Corporate (Citizen). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Marine (Star Marine) with the new title Marine. |
7 |
40 |
A mission goes wrong and Bertram Sheils is stranded behind enemy lines. Ejected from the service. |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
41 |
Bertram Sheils run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Entered Merchant Academy with the Business curriculum. |
9 |
42 |
Join a social movement. |
9 |
45 |
Dropped out of the merchant academy. |
10 |
45 |
Continued as Drifter (Barbarian). |
10 |
48 |
Betrayed by a friend. One of Bertram Sheils's Contacts or Allies betrays Bertram Sheils, ending Bertram Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Retired. |
11 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
57 |
Good fortune. |
14 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
A new romantic starts. Gain an Ally. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
65 |
A new romantic starts. Gain an Ally. |
16 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
70 |
A new romantic starts. Gain an Ally. |
17 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
76 |
Birth or Death involving a family member or close friend. |
18 |
76 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
77 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
80 |
Aging Crisis. Owe 50,000 for medical bills. |