Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Severely injured. Owe 20,000 for medical bills. |
2 |
22 |
Became a Citizen (Worker). |
2 |
23 |
Bob Franklin learn something Bob Franklin should not have – a corporate secret, a political scandal – which Bob Franklin can profit from illegally. |
2 |
23 |
Gain a criminal contact. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Scout (Courier). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Bob Franklin's normal circles. Gain a Contact. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Voluntarily left Merchant Marine |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
43 |
Continued as Drifter (Barbarian). |
8 |
46 |
Betrayed by a friend. One of Bob Franklin's Contacts or Allies betrays Bob Franklin, ending Bob Franklin's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Bob Franklin come into conflict with a splinter group Bob Franklin's own religion which maintains Bob Franklin's version is the wrong one. Gain 3 Rivals. |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
68 |
Moved to a new world. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
73 |
Moved to a new world. |
17 |
76 |
Aging Crisis. Owe 40,000 for medical bills. |
17 |
80 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
18 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |