Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Established a network of contacts. Gain 2 contacts. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Voluntarily left Corporate Agent |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
23 |
Abuse Charles Miles's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Special assignment or duty on board ship. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Moved to a new world. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to continue current assignment |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Charles Miles join a gambling circle on board. |
6 |
42 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
7 |
42 |
Attempted to change assignments. |
7 |
42 |
Failed to qualify for Line/Crew (Navy). |
7 |
42 |
Continued as Navy (Engineer/Gunner). |
7 |
46 |
Vessel participates in a diplomatic mission. |
7 |
46 |
Gain a contact. |
7 |
46 |
Promoted to Navy (Engineer/Gunner) rank 5 with the new title Chief Petty Officer. |
8 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
46 |
Retired at age 46. |
8 |
46 |
Continued as Navy (Engineer/Gunner). |
8 |
47 |
Vessel participates in a notable military engagement. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Retired. |
9 |
51 |
Birth or Death involving a family member or close friend. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
58 |
Gained a contact. |
11 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
62 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
63 |
Good fortune. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
74 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
78 |
A new romantic starts. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |