Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Enforcer (Rogue). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
21 |
A mission goes wrong and Christian Fabble is stranded behind enemy lines. Ejected from the service. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
25 |
Gain Enemy if Christian Fabble don't already have one. |
3 |
25 |
Continued as Drifter (Barbarian). |
3 |
26 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Continued as Drifter (Barbarian). |
4 |
28 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
32 |
Moved to a new world. |
6 |
32 |
Continued as Drifter (Wanderer). |
6 |
33 |
Betrayed by a friend. One of Christian Fabble's Contacts or Allies betrays Christian Fabble, ending Christian Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
33 |
Continued as Drifter (Wanderer). |
7 |
35 |
Christian Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
35 |
Became a Merchant (Broker). |
8 |
39 |
Christian Fabble's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
39 |
Switched to Drifter (Scavenger). |
9 |
42 |
Offered job by a patron. Now owe him a favor. |
9 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
43 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
Christian Fabble refused an offer of inducements to betray Christian Fabble's faith. Gain 6 enemies. |
10 |
47 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
47 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Missionary/Humanitarian). |
11 |
49 |
A new romantic starts. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
51 |
Continued as Believer (Missionary/Humanitarian). |
12 |
54 |
Moved to a new world. |
13 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
55 |
Voluntarily left Missionary/Humanitarian |
13 |
55 |
Retired. |
13 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
60 |
Good fortune. |
15 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
18 |
75 |
Aging Crisis. Owe 20,000 for medical bills. |
18 |
79 |
Find Ancient Technology. |
19 |
79 |
Aging Crisis. Owe 60,000 for medical bills. |