Retired Project Worker Christian Fabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ronnin 80 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 1 (-2)111261
Wealthy
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Leadership 1
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession (Colonist) 0
Science (Social Sciences/Belief) 1
Stealth 2
Streetwise 2
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Star Marine Marine01
Drifter Barbarian 03
Drifter Wanderer 03
Merchant Broker 01
Drifter Scavenger 11
Believer Missionary/Humanitarian Project Worker13
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Abraham McRoddon Enemy 6 3 0 0 Ronnin (M/61)
reconciliation.
Tillie James Enemy 0 1 0 2 Ronnin (F/25)
Tillie James is in prison or otherwise trapped somewhere.
Myron Nevil Enemy 0 5 0 4 Ronnin (M/94)
Dominick Paterson Enemy 0 2 0 1 Ronnin (M/51)
Dominick Paterson has negatively life-changing event.
Georgina Garcia Enemy 0 4 5 0 Ronnin (F/80)
Wilfred Watton Enemy 0 3 6 0 Kedepu (M/27)
Wilfred Watton is particularly unusual, such as an artificial intelligence or very alien being.
Maude Hooligan Enemy 0 3 0 1 Ronnin (M/64)
Maude Hooligan is missing under suspicious circumstances.
Stewart Grain Ally 4 0 5 2 Florian (M/49)
Relationship becomes more intense.
Sandy Gomez Ally 5 1 5 1 Ronnin (M/35)
Relationship soured.
Relationship becomes more intense.
Sandy Gomez is in prison or otherwise trapped somewhere.
Amos Martinez Ally 1 1 1 3 Ronnin (M/70)
An incident occured.
Johnson Hart Ally 6 0 2 0 Ronnin (M/70)
reconciliation.
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Marine (Star Marine) with the new title Marine.
1 21 A mission goes wrong and Christian Fabble is stranded behind enemy lines. Ejected from the service.
2 21 Failed to qualify for Pirate (Rogue).
2 21 Became a Drifter (Barbarian).
2 25 Attacked by enemies and injured.
2 25 Injured. Fully recovered. Owe 5,000 for medical bills.
2 25 Gain Enemy if Christian Fabble don't already have one.
3 25 Continued as Drifter (Barbarian).
3 26 Severely injured. Fully recovered. Owe 12,500 for medical bills.
4 26 Failed to qualify for Worker (Citizen).
4 26 Continued as Drifter (Barbarian).
4 28 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5 28 Failed to qualify for Artist (Entertainer).
5 28 Switched to Drifter (Wanderer).
5 32 Moved to a new world.
6 32 Continued as Drifter (Wanderer).
6 33 Betrayed by a friend. One of Christian Fabble's Contacts or Allies betrays Christian Fabble, ending Christian Fabble's career. That Contact or Ally becomes a Rival or Enemy.
7 33 Failed to qualify for Merchant Marine (Merchant).
7 33 Continued as Drifter (Wanderer).
7 35 Christian Fabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 35 Became a Merchant (Broker).
8 39 Christian Fabble's ship or starport is destroyed by criminals. Gain them as an Enemy.
9 39 Switched to Drifter (Scavenger).
9 42 Offered job by a patron. Now owe him a favor.
9 43 Promoted to Drifter (Scavenger) rank 1.
10 43 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 47 Christian Fabble refused an offer of inducements to betray Christian Fabble's faith. Gain 6 enemies.
10 47 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 47 Aging Crisis. Owe 30,000 for medical bills.
11 47 Retired at age 47.
11 47 Continued as Believer (Missionary/Humanitarian).
11 49 A new romantic starts. Gain an Ally.
12 51 Aging Crisis. Owe 20,000 for medical bills.
12 51 Continued as Believer (Missionary/Humanitarian).
12 54 Moved to a new world.
13 55 Aging Crisis. Owe 30,000 for medical bills.
13 55 Voluntarily left Missionary/Humanitarian
13 55 Retired.
13 58 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 59 Aging Crisis. Owe 50,000 for medical bills.
14 60 Good fortune.
15 63 Aging Crisis. Owe 10,000 for medical bills.
15 67 Good fortune.
16 67 Aging Crisis. Owe 20,000 for medical bills.
16 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 71 Aging Crisis. Owe 20,000 for medical bills.
17 75 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
18 75 Aging Crisis. Owe 20,000 for medical bills.
18 79 Find Ancient Technology.
19 79 Aging Crisis. Owe 60,000 for medical bills.
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