Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Clair Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
20 |
Became a Scout (Courier). |
2 |
22 |
Good fortune |
3 |
24 |
Continued as Scout (Courier). |
3 |
25 |
When dealing with an alien race, Clair Chapman botch an opportunity to gather extra intelligence about them. |
3 |
25 |
Clair Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
When dealing with an alien race, Clair Chapman botch an opportunity to gather extra intelligence about them. |
4 |
29 |
Psychologically damaged by Clair Chapman's time in the scouts. |
4 |
32 |
Forced to muster out. |
5 |
32 |
Became a Merchant (Broker). |
5 |
35 |
Make an unexpected connection outside Clair Chapman's normal circles. Gain a Contact. |
5 |
36 |
Promoted to Merchant (Broker) rank 1. |
6 |
36 |
Continued as Merchant (Broker). |
6 |
40 |
Promoted to Merchant (Broker) rank 2. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
44 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Clair Chapman's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Broker) rank 4. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
50 |
Given advanced training in a specialist field |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Scientist (Scholar). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
53 |
An investigation takes on a dangerous turn. |
10 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Agent (Law Enforcement). |
11 |
57 |
Given specialist training in vehicles. |
11 |
60 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Continued as Agent (Law Enforcement). |
12 |
64 |
Rewarded for a successful mission. |
12 |
64 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Agent (Law Enforcement). |
13 |
67 |
Clair Chapman's work ends up coming home with Clair Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
68 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Continued as Agent (Law Enforcement). |
14 |
72 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
72 |
Promoted to Agent (Law Enforcement) rank 5 with the new title Chief. |
15 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
72 |
Continued as Agent (Law Enforcement). |
15 |
73 |
Hard times caused by a lack of interstellar trade costs Clair Chapman's job. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
73 |
Retired. |
16 |
75 |
Gained a contact. |
17 |
77 |
Aging Crisis. Owe 30,000 for medical bills. |