Retired Chief Clair Chapman  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 1 (-2)111851
Blowhard
 
Skills
Admin 2
Advocate 1
Animals (Handling) 1
Astrogation 1
Broker 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Energy) 1
Investigate 2
Mechanic 1
Melee (Fencing) 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Civil Engineering) 1
Recon 0
Streetwise 3
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 01
Scout Courier 03
Merchant Broker Experienced Broker45
Agent Law Enforcement Chief56
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Jimmie Ward Rival 0 2 2 4 Dolphin, Imperium (F/57)
Vivan Ruth Contact 1 1 2 3 Happrhani (F/76)
Myra Bilton Contact 2 2 5 1 Kargol (F/22)
Alma Collins Rival 1 2 0 3 Kargol (F/23)
Alma Collins loses some of their power base.
Pauline Suchet Contact 2 1 1 0 Thaggeshi (F/29)
 
Term Age History
1 18 Failed to qualify for Ground Assault (Marine).
1 18 Became a Drifter (Scavenger).
1 20 Clair Chapman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Became a Scout (Courier).
2 22 Good fortune
3 24 Continued as Scout (Courier).
3 25 When dealing with an alien race, Clair Chapman botch an opportunity to gather extra intelligence about them.
3 25 Clair Chapman inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4 28 Continued as Scout (Courier).
4 29 When dealing with an alien race, Clair Chapman botch an opportunity to gather extra intelligence about them.
4 29 Psychologically damaged by Clair Chapman's time in the scouts.
4 32 Forced to muster out.
5 32 Became a Merchant (Broker).
5 35 Make an unexpected connection outside Clair Chapman's normal circles. Gain a Contact.
5 36 Promoted to Merchant (Broker) rank 1.
6 36 Continued as Merchant (Broker).
6 40 Promoted to Merchant (Broker) rank 2.
7 40 Continued as Merchant (Broker).
7 44 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
8 44 Continued as Merchant (Broker).
8 48 Make an unexpected connection outside Clair Chapman's normal circles. Gain a Contact.
8 48 Promoted to Merchant (Broker) rank 4.
9 48 Continued as Merchant (Broker).
9 50 Given advanced training in a specialist field
9 52 Forced to muster out.
10 52 Failed to qualify for Scientist (Scholar).
10 52 Submitted to the draft.
10 52 Became a Agent (Law Enforcement) with the new title Rookie.
10 53 An investigation takes on a dangerous turn.
10 56 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
11 56 Aging Crisis. Owe 20,000 for medical bills.
11 56 Retired at age 56.
11 56 Continued as Agent (Law Enforcement).
11 57 Given specialist training in vehicles.
11 60 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Continued as Agent (Law Enforcement).
12 64 Rewarded for a successful mission.
12 64 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 64 Continued as Agent (Law Enforcement).
13 67 Clair Chapman's work ends up coming home with Clair Chapman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
13 68 Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant.
14 68 Aging Crisis. Owe 20,000 for medical bills.
14 68 Continued as Agent (Law Enforcement).
14 72 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
14 72 Promoted to Agent (Law Enforcement) rank 5 with the new title Chief.
15 72 Aging Crisis. Owe 60,000 for medical bills.
15 72 Continued as Agent (Law Enforcement).
15 73 Hard times caused by a lack of interstellar trade costs Clair Chapman's job.
16 73 Aging Crisis. Owe 40,000 for medical bills.
16 73 Retired.
16 75 Gained a contact.
17 77 Aging Crisis. Owe 30,000 for medical bills.
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