Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Clifford George have no idea what happened to Clifford George – they found Clifford George's ship drifting on the fringes of friendly space. |
2 |
21 |
Became a Drifter (Wanderer). |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Betrayed by a friend. One of Clifford George's Contacts or Allies betrays Clifford George, ending Clifford George's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Amnesia. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
34 |
Given advanced training in a specialist field |
5 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
39 |
Clifford George's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
39 |
Returned to Drifter (Wanderer). |
8 |
43 |
Gained a contact. |
8 |
43 |
Forced to muster out. |
9 |
43 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
44 |
A good deal ensures Clifford George is living the high life for a few years. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Make an unexpected connection outside Clifford George's normal circles. Gain a Contact. |
10 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired at age 51. |
11 |
51 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
55 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
55 |
Continued as Merchant (Merchant Marine). |
12 |
56 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
59 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
59 |
Continued as Merchant (Merchant Marine). |
13 |
63 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Continued as Merchant (Merchant Marine). |
14 |
66 |
A sudden war destroys Clifford George's trade routes and contacts, forcing Clifford George to flee that region of space. |
14 |
66 |
Gain rebels as Enemy |
15 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
66 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
15 |
70 |
Clifford George refuse to secretly provide religious rites for a dying leader or noble, because they do not share Clifford George's faith. |
15 |
70 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
70 |
Continued as Believer (Missionary/Humanitarian). |
16 |
71 |
Someone more charismatic but less devout than Clifford George has become Clifford George's superior. |
16 |
74 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
17 |
74 |
Aging Crisis. Owe 30,000 for medical bills. |
17 |
74 |
Continued as Believer (Missionary/Humanitarian). |
17 |
78 |
Clifford George is caught in the periphery of a scandal. |
17 |
78 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
18 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |