Retired 4th Officer Clifford Payne  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 3 (-1)1115A3
Friendly, Muddled goals
 
Skills
Art (Creative) 0
Astrogation 2
Athletics 0
Broker 1
Deception 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Mechanic 1
Melee (Unarmed) 1
Persuade 2
Pilot 0
Recon 1
Science (Social Sciences) 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer26
Drifter Wanderer 14
Scout Surveyor 01
Citizen Worker 12
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Dagmar McRae Contact 1 2 0 5 Geonee (F/36)
An incident occured.
Eligah Hislop Contact 0 6 1 2 Sydite (M/89)
Very bad falling out.
Evans Aubert Contact 2 2 1 0 Sydite (M/27)
Evans Aubert is missing under suspicious circumstances.
Cathy McDonald Contact 3 0 3 1 Sydite (F/61)
Michael Dwan Contact 3 0 2 0 Sydite (M/20)
Bethel Weddall Contact 2 1 1 2 Sydite (F/42)
Anita Baldry Enemy 0 4 0 2 Dynchia, Imperium (F/14)
Gerhard Hare Enemy 0 2 0 0 Sydite (M/29)
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Birth or Death involving a family member or close friend.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Make an unexpected connection outside Clifford Payne's normal circles. Gain a Contact.
3 26 Continued as Merchant (Merchant Marine).
3 29 Make an unexpected connection outside Clifford Payne's normal circles. Gain a Contact.
4 30 Continued as Merchant (Merchant Marine).
4 33 Risk Clifford Payne's fortune on a possibility lucrative deal and win.
5 34 Continued as Merchant (Merchant Marine).
5 38 Given advanced training in a specialist field
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 39 Given advanced training in a specialist field
6 42 Forced to muster out.
7 42 Failed to qualify for Army Support (Army).
7 42 Became a Drifter (Wanderer).
7 43 Find valuable salvage.
8 46 Continued as Drifter (Wanderer).
8 48 Offered job by a patron. Now owe him a favor.
9 50 Became a Scout (Surveyor).
9 53 Clifford Payne's ship is damaged, and Clifford Payne have to hitch-hike Clifford Payne's way back across the stars to the nearest scout base.
9 53 Gain 4 Contacts. Gain 2 Enemies.
10 53 Returned to Drifter (Wanderer).
10 55 Gained a contact.
10 57 Promoted to Drifter (Wanderer) rank 1.
11 57 Continued as Drifter (Wanderer).
11 58 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
12 58 Became a Citizen (Worker).
12 60 Clifford Payne befriend a superior in the corporation or the colony.
12 62 Promoted to Citizen (Worker) rank 1.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Retired at age 62.
13 62 Continued as Citizen (Worker).
13 66 Nearly killed. Fully recovered. Owe 15,000 for medical bills.
14 66 Aging Crisis. Owe 40,000 for medical bills.
14 66 Became a Believer (Holy Warrior) with the new title Hopeful.
14 68 Opponents of Clifford Payne's belief system ambush Clifford Payne.
14 68 Scarred. Fully recovered. Owe 10,000 for medical bills.
15 68 Aging Crisis. Owe 10,000 for medical bills.
15 68 Retired.
15 72 A romantic relationship ends badly. Gain a Rival or Enemy.
16 72 Aging Crisis. Owe 10,000 for medical bills.
16 74 Victim of a crime.
17 76 Aging Crisis. Owe 30,000 for medical bills.
17 77 Birth or Death involving a family member or close friend.
18 80 Aging Crisis. Owe 40,000 for medical bills.
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