Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
19 |
Colonel Bradley have been following false teachings! |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Colonel Bradley join a gambling circle on board. |
3 |
23 |
Continued as Navy (Flight). |
3 |
24 |
Colonel Bradley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
27 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Colonel Bradley foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
31 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
33 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
33 |
Became a Scout (Explorer). |
6 |
35 |
Serve as the courier for an important message from the Imperium. |
6 |
37 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
37 |
Continued as Scout (Explorer). |
7 |
38 |
Colonel Bradley have no idea what happened to Colonel Bradley – they found Colonel Bradley's ship drifting on the fringes of friendly space. |
8 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
39 |
A new romantic starts. Gain an Ally. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
42 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Given advanced training in a specialist field |
9 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
46 |
Continued as Merchant (Merchant Marine). |
10 |
50 |
Embroiled in legal trouble. |
11 |
50 |
Continued as Merchant (Merchant Marine). |
11 |
51 |
A sudden war destroys Colonel Bradley's trade routes and contacts, forcing Colonel Bradley to flee that region of space. |
11 |
51 |
Gain rebels as Enemy |
12 |
51 |
Became a Drifter (Wanderer). |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
13 |
55 |
Voluntarily left Wanderer |
13 |
55 |
Entered Merchant Academy with the Shipboard curriculum. |
13 |
56 |
A prank goes horribly wrong. Gain a Rival. |
13 |
59 |
Graduated. |
14 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Returned to Merchant (Merchant Marine). |
14 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
15 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
61 |
Returned to Believer (Holy Warrior). |
15 |
64 |
Colonel Bradley have been following false teachings! |
16 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
64 |
Retired. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
73 |
A new romantic starts. Gain an Ally. |
19 |
76 |
Aging Crisis. Owe 20,000 for medical bills. |
19 |
80 |
Victim of a crime. |
20 |
80 |
Aging Crisis. Owe 10,000 for medical bills. |