Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Uncover a major conspiracy against Corey Taylor's employers. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Corey Taylor's work ends up coming home with Corey Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
29 |
Corey Taylor's work ends up coming home with Corey Taylor, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Established a network of contacts. Gain 1 contacts. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
36 |
Hard times caused by a lack of interstellar trade costs Corey Taylor's job. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
40 |
Join homeworld’s celebrity circles |
6 |
40 |
Gain a contact |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Find an Alien Artifact. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
8 |
48 |
Promoted to Entertainer (Performer) rank 3. |
9 |
48 |
Continued as Entertainer (Performer). |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
52 |
Continued as Entertainer (Performer). |
10 |
56 |
Refused to criticise a questionable political leader on Corey Taylor's homeworld. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Retired. |
11 |
60 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
68 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Birth or Death involving a family member or close friend. |
15 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
76 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
76 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
77 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
17 |
80 |
Aging Crisis. Owe 20,000 for medical bills. |